12/11/2022 0 Comments Star wars racer patch 1.01![]() ![]() In Options->Video "Save" button is only required to change window mode and resolution. Combat log viewer (opened with L hotkey) will now include logs for all predictions visible on the screen when it's invoked River hexes now show "Vulnerable Position" and "Blocks Supply" icons in terrain panel Stats panel now shows actual move points instead of max It can be used to further reduce GPU load on weaker hardware, or (at a higher setting) used as an alternative to tessellation, which might be faster on some machines. Added new setting to Options->Video: "Landscape Geometry". Now, even with Tessellation off the game (in particular, rivers) should look decent. Improved Landscape Tessellation implementation. Fixed some maps where embarked transports could not leave the port Fixed scrolling in Event Log (History section of Unit Details) Fixed replacements of deployed units during Deployment Phase (no longer limited by 50% of unit's max strength) Fixed the problem with "Slow Modernization" player trait where transport upgrade and overstrength was impossible after 3 unit upgrades Fixed the problem with "Retrograde" player trait where available units disappeared earlier than they should Fixed wrong strength when giving overstrength to prototype units Fixed "Anti-tank Veteran" and "Anti-infantry Veteran" awards for aircraft Fixed weather forecast icon after loading a save ![]() Fixed spotting bug when a unit retreated Fixed aircraft spotting in cloudy weather Fixed incorrect calculation of negative suppression between combat phases ![]() Fixed bug where attacking unit did not lose attack action if it did not have a chance to shoot in the combat it initiated Fixed ambushed units attacking the ambusher even if they normally cannot attack such unit Fixed aircraft getting initiative bonus when attacking from close terrain hex ![]() Fixed attacks sometimes "unsuppressing" units without dealing damage Fixed autosaves and ironman saves which could be created with wrong state (inactive "End Turn" button etc.) Fixed crash when starting a new random map Fixed crash when repeatedly pressing Esc in briefings Fixed crashes when working with "Lost Units" list The game will now display localized hex names over the map and in the UI (will not work with old saves) Updated Chinese and Russian localizations Added French, Polish and Portuguese localizations ![]()
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